Fan Approved
Tellyporta to urządzenie służące do deepstrike'owania jednostek ze Space Hulków. Zostało użyte podczas bitwy o Piscine IV a potem podczas 2 ataku orków na Armageddon.
HS Choice 0-1
Tellyporta Device:
BS: - F: 12 S: 12 R: 12
Type: Immobile
Wargear:
Spiky Bitz - Tellyporta Device is covered with spikes, and sharp bitz. When attacked in close combat, any attack that miss it will sufer auto hit with strenght same as attackers (after adding any bonuses like Furrious Charge), saves are allowed normaly.
Boingy Thingy - This device is mounted on spring that keeps it in moove - in close combat it can be hit only on 4+.
Special Rules:
Tellyporta - you can pick up up to 2 units, that cost up to 150 for each of them. They start game in reserves and must enter game via deep strike, even if the mission normaly doesn't permit to do so. If Tellyporta is destroyed, they can't enter game, but don't count as killed for purposes of mission objective.
"It's normal... I think..." - Tellyporta Device sometimes start to malfunction, and sometimes wor even too good. After you chose where to Deep Strike, but before you roll scatter dice, roll a dice. On 6 they enter game exacly as planed, and doesn't scatter. If You roll 1, Tellyporta Device stops working, and tellyported unit is being traped in the warp - they count as destroyed.
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